
§05 Gaming Tech
Anti-Cheat Without Spyware: What Server-Side Validation Can and Cannot Catch
The line between valid gameplay and cheating is becoming increasingly hard to draw. Servers are now expected to police player actions, yet a strict…
Identity, trust and the plumbing of the web·on the home of the Yadis discovery protocol since 2005
§05 Section
The engineering of the gaming industry: provable fairness, anti-fraud, low-latency live video, and where engagement mechanics cross a line.

§05 Gaming Tech
The line between valid gameplay and cheating is becoming increasingly hard to draw. Servers are now expected to police player actions, yet a strict…

§05 Gaming Tech
You tap Spin. The reels flash. Seven long seconds pass. Did the house nudge the odds, or did math and code pick the line? That doubt is normal. You…

§05 Gaming Tech
We were scared to soften the streak. A growth PM said churn would spike if users could miss a day and keep their run. We did it anyway. We added a…

§05 Gaming Tech
In multiplayer games, matchmaking is an optimization problem. Studios can trade longer queue times for fairer skill-based games, yet latency is…

§05 Gaming Tech
We shipped a “provably fair” game. A week later, a player sent us a log. Two bets had the same nonce. The test suite was green. Our code was wrong…
The Yadis wiki is the reason this section exists. Browse the archive →